Hey, great to hear that some more documentation is in the works.
Had a quick question, though, in the meantime, regarding the various canvas types. I’m looking right now at the Photo.fla example (checked out from SVN about a week ago). It’s using several types of canvases (parentScaleCanvas which is a Physical object, childMoveCanvas which seems to be a simple MovieClip object (?)). What I understand, based on the comments and the way the program actually functions, is that the Physical canvas (parentScaleCanvas) scales, but doesn’t move, whereas the childMoveCanvas doesn’t scale, but moves and rotates.
First off, I suppose I should ask: is there any documentation about these various canvas types and objects available besides sifting through the source code to figure it all out? Secondly, for the program that I want to develop, I need the photo-manipulation that the Photo app has (ability to rotate and scale the photos individually), but I don’t want my overall surface to move—like, you shouldn’t be able to drag on the blank space and move that canvas, it should remain stationary (since I actually need to write an app that detects if the “photos” are in a certain place on the canvas). So, what should I be looking at changing about that source code to achieve that result? Taking out the Physical canvas?
Dunno if that all makes sense, but any help you guys can give to get me started is appreciated
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