icube - 21 June 2008 10:53 AM
anyway i’ve got an idea on multi-touch board gaming.. as i’m a avid board gamer myself…
i was thinking of the surface could recognize the outcome of a dice throw… as we know that for a dice.. opposite sides add up to 7… so for example if the surface recognizes a 2 on the dice(the side touching the surface)… that would be a 5.. wonder if that’s possible? another idea is for the surface to recognize cards the cheapest way… embedding RFID into every card would be too expensive imo…
Yeah, I was thinking of both of these things as well. The problem I foresee with dice is the camera not being high enough resolution to see the pips. Anyone tested this? Maybe with large high contrast dice it would be possible. As for cards, the best way I thought of was to print fiducials on the back and/or front of the cards. The reactivision fiducials look complicated enough that humans probably wouldn’t recognize cards based on the fiducials. If this is a problem perhaps printing them somehow where the ir contrast is way higher than the visible light contrast. (so the camera can see the image clearly, but people can not.)
I haven’t made much progress on the Labyrinth game recently, been working on other projects/busy at work. At this point I have (single touch) slidable tiles and that’s about it. Hopefully I will be able to work on it some more in the next few weeks.