Python-Lux Transcript
Posted: 10 July 2008 07:55 PM   [ Ignore ]
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Posted: 11 July 2008 12:31 AM   [ Ignore ]   [ # 1 ]
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Thanks Taha! I forgot to do it myself.

I hope we can get a good start on this tomorrow, when nuiman posts the Object Spec.

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Posted: 11 July 2008 02:32 AM   [ Ignore ]   [ # 2 ]
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No worries,
hopefully we can start soon i’m gonna start reading up on python

Taha

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Posted: 11 July 2008 02:36 AM   [ Ignore ]   [ # 3 ]
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Interresting discussiion.  Sorry I missed it, we should have scheduled discussion with topics more often...especially with the transcripts on the forum; its pretty nice for discussion afterwards.

Here is some questions/thoughts I have about the discussion (I dont mean to sound critical, just throwing ideas around...and also im not 100% sure im on the same page/know exactly what is is your going for here)

*Where do I find out about community core? Im currently working on gpu accelerated blob tracking for google summer of code.  Current work in progress is compiled as a standalone app, but I was planning on eventually integrating it into touchlib.  I could integrate it into Community Core if there is a code base and interest for it.

*I dont quite understand what you guys mean about having it available for different languages.  are you talking about implementing it bot in AS3 and python and other languages?  wouldnt it be more efficient to write the majority of it in C or C++ and then use SWIG or something simmilar to provide bindings for a whole bunch of languages?

*I see there was quite some discussion about pyglet/OpenGl in general as a drawing backend.  This is good but what about about 2D graphics. We’d probably want a nice vector graphics library as well. It can be quite a pain to combine the two (I think cairo can render to openGL. Not sure about QT’s vector libs, but the ones introduced in QT4 are nice).

*Does anyone have experience implementing animation frameworks? I feel like thats really what gives you the bling for a rich UI experience. I think thats a big one which you kind of get for free with flash.  It’s not very common in other gui/graphics libraries as far as I know (Except for core animation, which is awesome but limited to OSX...).  To do this efficiently (read fast enough) for nice graphics you have to put a lot of thought and work into this (I think Core Animation caches images of drawn widgets/objects on the gpu..maintaining cache coherency is a pain! ).

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http://cs.uiowa.edu/~tehansen

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Posted: 11 July 2008 03:08 AM   [ Ignore ]   [ # 4 ]
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This happened the day after the meeting smile , damn this is funny.

-->| taslack (n=Clinton@host-69-146-162-69.msl-mt.client.bresnan.net) has joined #python-lux
Damn must have missed it, should have posted the time in MST
<--| taslack has left #python-lux

Beacause of the time diference this guy was a day late smile).

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Posted: 11 July 2008 08:51 AM   [ Ignore ]   [ # 5 ]
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I would like to help on this project PM me w/ details.

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http://www.justinriggio.com cool mad
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Posted: 11 July 2008 09:01 AM   [ Ignore ]   [ # 6 ]
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Anyone that wants to help can show up on #python-lux, or PM me.  Today nuiman should be giving us the object spec, so we should be starting sometime soon.

Thanks!

Alex

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I am more then willing to to test your Multi-Touch programs on Linux, PM me if you have something.  If you’re looking for something faster then AS3 and Easier then C, try Python!

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Posted: 11 July 2008 01:30 PM   [ Ignore ]   [ # 7 ]
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http://code.google.com/p/2dcur/source/browse/trunk/skreen/skreen.py

here’s the code of the photobox app I made back last month… sounds like the issues i was running into will be solved by your guy’s object definitions?

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Posted: 16 July 2008 01:56 AM   [ Ignore ]   [ # 8 ]
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@th0m, That’s what we hope.

@Everyone:  Instead of writing the whole thing in pure python as originally planned we will be using something like SWIG to wrap the C++ version for Python use.  It will be much easier to maintain.  We should have it done shortly after the C++ version gets finished.

Alex

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I am more then willing to to test your Multi-Touch programs on Linux, PM me if you have something.  If you’re looking for something faster then AS3 and Easier then C, try Python!

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