I was wondering how dragging was done.
With a single pointer it is easy.
But with this we need to follow multi drags.
If I have a set amount of pieces on the stage, I would imaging that I need someway to say onEnterFrame this x,y = that blob x,y.
The only way I could think of is to have each sprite an array that has a flag set when it is being dragged (inDrag), and the blob it belongs to. Then cycle through all the sprites, looking for one that has inDrag = true, and set it’s x/y to that of the blob that we set. Then when we stop, delete the inDrag flag, and the blob number.
That sounds like way too much work though.
Im my drawing app, each line is named after the blob it is attached to so it is easy to know what to follow.
