WIIMOTE usage in FTIR Table/Computer?
Posted: 17 February 2008 01:57 AM   [ Ignore ]
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In the minority report like video they have the wiimote on top of the tv, does anyone know how to link the wiimote to a computer. This could make FTIR tables much more easier to make an more than likely won’t bog down a computers processing power

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Posted: 17 February 2008 05:53 PM   [ Ignore ]   [ # 1 ]
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From what I understand the wiimote is connected to a computer via bluetooth. It is a good alternative but it has its downsides. The wiimote (at this point in time) can only track up to 4 points or blobs. It is an option though.

O’Malley

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Posted: 19 February 2008 04:57 AM   [ Ignore ]   [ # 2 ]
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A/ first u buy a bluetooth key which has “BlueSoleil” drivers (this is very important, it might work without). I recommand this one : http://www.troisiemedemarque.com/images/images_big/s5001926.jpg
B/ then, u buy a wiimote (with a nunchuk if you want)

1/ u install the usb BT key, then u launch the software.
2/ u push the big orange bouton to start BT network scan.
3/ u push the 1 and 2 buttons on the wiimote to launch the BT scan too.
4/ u doubleclick on the wiimote device which gonna connect it to your computer.
5/ then u have to activate the HID device. For that, just click on the little mouse which is highlighted as an available device.
6/ that’s it. now u have many choices :

- Use WiinRemote to do firsts experiments (this soft is really a newbie stuff)
- Use GlovePIE to bind keys and actions to your wiimote
- Use the Johnny Lee softwares
- Use the AS3 framework named “WiiFlash” and code your own soft

I’m gonna release soon a little patch for WiiFlash is coded myself. It’s just 2 objects which use the basics of WiiFlash and deals with 2 Hands navigation system : IR, and pads. I’m still making click recognition but firsts experiments works great wink

Have fun

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Posted: 19 February 2008 02:49 PM   [ Ignore ]   [ # 3 ]
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thanks for the guide, im going to try that

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Posted: 20 February 2008 09:16 PM   [ Ignore ]   [ # 4 ]
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I recently added a mousdriver that I coded off of glovepie, its a useful program if you are going to use the wiimote.  I am not trying to post this video in too many threads, but check out the flash integration at around 3:25

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Posted: 24 February 2008 01:29 PM   [ Ignore ]   [ # 5 ]
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yes glovepie is what I used for all my wiimote parsing as well
I didnt use bluesoliel though, i used an iogear stack

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Brandon Epperson
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Posted: 05 July 2008 12:05 AM   [ Ignore ]   [ # 6 ]
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Some of the wiimote things for the computer are pretty cool, I figured out how to use mine as a mouse for the computer (point and click).

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Posted: 12 October 2008 05:55 PM   [ Ignore ]   [ # 7 ]
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WiiMote Confusion from a n00b:

So, all this hype about the wiimote is because it has the IR camera in the front, which can be accessed over bluetooth, right? So, why do you need to buy a $30 wiimote when you can just mod a webcam to see only IR light? I don’t understand what makes the wiimote so special.

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Posted: 12 October 2008 06:14 PM   [ Ignore ]   [ # 8 ]
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You said it already! wink

A wireless (bluetooth) IR camera (1024x768 with bandpass lens) + built-in accelerometer + 4x IR Blob tracker. Just run a script in GlovePie and you have a touch application ready-to-go.

It’s a very good all-in-one camera/tracker/motion sensor for $30! tongue wink

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Posted: 26 October 2008 07:11 PM   [ Ignore ]   [ # 9 ]
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What is limiting the wiimote to 4 points?  I mean if a webcam can do it, then wiimote which HAS a camera should be able to do it, I think this is somehow encoded in its chip or something for which there should be a hack. But really what makes it so that wiimote only sees 4 points? A camera sees whatever it sees so wiimote should be able to too?

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