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Windows Kinect Driver/SDK - Xbox NUI Audio, NUI Camera, NUI Motor and Accelerometer
Posted: 10 November 2010 05:02 PM   [ Ignore ]   [ # 46 ]
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Many thanks to @adafruit for their bounty which eventually resulted in a quick and truly open source (and consequently also cross-platform) solution for a Kinect driver.
I guess @marcan42 will now be able to continue the development on his initial hack encouraged by your financial aid and the technical support by the rest of the community.
cheers, Martin.K

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Posted: 10 November 2010 05:15 PM   [ Ignore ]   [ # 47 ]
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Congratulations guys! this is great progress!

So I wanted to send some thanks out to some people for helping drive new traffic to our community.

Thanks to Anafruit for offering the 3k bounty
Thanks AlexP for his research and exploding our traffic
Thanks to JoshB/Seth for the organization and feedback

And a big Congratulation/Thanks goes out to Leo and Hector for getting it going as well as everyone else who commented and contributed.

Its really awesome to see how much of an impact the DIY groups can have on software and of course the resulting discussions.

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Posted: 10 November 2010 05:58 PM   [ Ignore ]   [ # 48 ]
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Great gesture AlexP and nice work on your driver so far. 

AlexP - 09 November 2010 03:11 AM

~~~~~ Nov 10 ~~~~~~~

After a day we have decided to close the fund, We have learned that ChipIn is not a good solution for such efforts and saw progress by other contenders. We have have raised a total of $457, which we will now be donating all of it to Hector/his projects for his success. Overall this was a huge success and the NUI Group alone got nearly 50,000 visitors in past 3 days… so congratulations to everyone involved in brining attention to such topics.

Thanks and stay tuned for more video updates as well as downloads for the Driver and Test Applications for using your Kinect in Windows smile

AlexP

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Posted: 10 November 2010 11:51 PM   [ Ignore ]   [ # 49 ]
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Great to see things/people coming together. No thanks needed on my part, group organization goes entirely to Josh Blake; I really had nothing to do with it. Keep up the good work - there’s room in the space for everyone.

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Posted: 11 November 2010 01:54 AM   [ Ignore ]   [ # 50 ]
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I finally finished the log tread and understand what happened so far.
Anyway, good work for guys. I will download and enjoy the driver when it is available.

Hitoshi

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Posted: 11 November 2010 02:44 AM   [ Ignore ]   [ # 51 ]
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I have deep respect for you guys, just like the amazing possibilities the Wiimote gave us this again will be one of those devices that with guys like you open up a whole new type of affordable interaction for many marvelous projects to come. As a graduate Game Design student now enrolling a study Industrial Design I can’t wait for the drivers to come available. It would be the most perfect thing to happen for my current project running until fall this year. Did some try-outs with multiple camera’s but as a programming rookie things went complicated pretty early on.

While I secretly hope (just ran to the store getting myself a Kenect whatever happens :D) that the driver will be available soon enough to use it for my project (hope I can start out with simple serial coordinates to the Arduino from a computer smile).

Nevertheless, I can expect you geniuses go for a stable driver that takes time to develop. With which I can’t agree more (or are early beta version available to prototype with?).

I am happy that I was able to give a small donation before it was taken offline having the feeling that I have contributed at least something :D.

Anyway, respect for this great effort, can’t wait to get it up and running.

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Posted: 11 November 2010 11:13 AM   [ Ignore ]   [ # 52 ]
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Excellent work guys.. smile

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Posted: 11 November 2010 01:14 PM   [ Ignore ]   [ # 53 ]
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great work… excellent smile

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Posted: 11 November 2010 01:29 PM   [ Ignore ]   [ # 54 ]
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just for an idea of what the data looks like when you decode it, coming from theo’s os x wrapper:

5167174610_047cdf3b6c_o.png

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Posted: 11 November 2010 01:56 PM   [ Ignore ]   [ # 55 ]
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Wow, That looks surreal :O. Looks like a digital version of pinart!

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Posted: 11 November 2010 04:13 PM   [ Ignore ]   [ # 56 ]
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@Kyle: That looks very cool, but its a bit hard for me to decipher. Can you explain a bit more what data and how is it visualised?

@Christian: I think someone should create a new thread for discussion on the open source driver since things have significantly changed after Hector released his work. The title of this thread is misleading now.

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Posted: 11 November 2010 04:14 PM   [ Ignore ]   [ # 57 ]
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Looks awesome kyle!

@Aras: We have a google group for openkinect driver and initiative. You can find it at http://groups.google.com/group/openkinect It’s the place everything is being discussed.

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Posted: 11 November 2010 04:17 PM   [ Ignore ]   [ # 58 ]
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@aras, it’s just a simple visualization from the screenshot theo posted here http://www.glowfoto.com/viewimage.php?img=11-090838L&rand=2171&t=png&m=11&y=2010&srv=img4

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Posted: 11 November 2010 04:32 PM   [ Ignore ]   [ # 59 ]
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I would like to thank all the folks out there for their research!

But especially AlexP.  I have been using the PS3eye with his drivers for quite a while now.

I can’t wait to see what can be done with the Kinetic!

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Posted: 15 November 2010 05:26 AM   [ Ignore ]   [ # 60 ]
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check this out!! o_O

kinect as 3D-Webcam:
http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/index.html

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