Help for glDrawArrays()!!! 
Posted: 14 March 2011 12:45 PM   [ Ignore ]
Joined  2010-11-04
Total Posts:  77
New Member

Hi Folks,

I’m writing a 2d particle application using OpenGL, and I use points and lines to represent particles.  I’d like to use glDrawArrays(), but I have a problem with that : every particle has it’s own size, but glDrawArrays() doesn’t allow me to draw primitives/point sprites of different sizes, as far as I know. Is there any way I can do this?

Thanks in advance