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CCV 1.4.1a Multicamera Preview - Call for Participation
Posted: 17 April 2011 11:02 AM   [ Ignore ]
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Get the Latest 1.5 Release Here

We are pleased to announce the first official release of CCV with Multicamera support.

This release is mainly for testing hardware capabilities. Users should be carefull with XML settings as their camera may not support specific tags. There are several sample configurations included with the download to get started. A modern (i5+) computer is recommended especially when processing high resolution/framerate video.

We have created a short feedback survey to get a better understanding of the community’s experience with these new features.

The latest release which can be downloaded here with the following features:

- True Multicamera support with enhanced stitching algorithm.
- Fully Multithreaded capturing from cameras.
- Add support of Interleave mode for stitching/blending.
- Video Recorder to capture from cameras and playback emulation mode.
- Video Mashup - different devices types to be used simultaneously.
- DirectShow, Firefly, Kinect and PS3 Eye support.
- New per camera based calibration process.

Changes

- GPU Mode was removed (Expected to return in 1.5)
- Simple video playback removed (Refactored in 1.5)
- Camera settings dialog was removed. Restriction caused with new camera selection logic.

Upcoming

- A multi-camera positioning and settings tool intergrated into CCV.
- Improved perfomance through GPU acceleration and SSE instructions.
- Update to the latest OpenCV
- Expect more to come as the community continues to contribute to this pioneering open source project during Google Summer of Code 2011 and beyond.

<hr>

CCV Multicam successfully used my recent projects:

1) Rear DI 42” multitouch table

2) Hybrid LLP+DSI LCD based 42” multitouch table (Thin)

3) Gigant TouchMI multitouch table. http://nuigroup.com/forums/viewthread/12598/

<hr>

Also I recommend to use special tool called CommandCenter. This tool allows to hide CCV and run MT service and driver in daemon mode. How it works and you can download below.

<hr>

Note: If you use PS3 Eye cameras - there are two different versions of CLEyeMulticam.dll - for activated and non-activated PS3 Eye cameras. By default in CCV directory is dll for activated cameras. If you use uncativated cameras (2 Max) - you can swap CLEyeMulticam_ForNonActivated.dll with CLEyeMulticam.dll

Get the Source: If you are developer and you are going to help with this project - you are welcome to join us: http://nuicode.svnrepository.com/svn/ccv-multi

And again, this release is mainly for testing hardware capabilities. We had to focus on a lot of hardware problems caused by multicamera mode. We’ve solved a lot of them, but for final release we need feedback surveys from you to be sure that every works fine (or not smile ).

Feel free to ask an questions about multicamera setups on this topic and thanks for your feedback.

Download CCV 1.4.1a Multicam Preview (Mirror Below)

File Attachments
CommandCenter.rar  (File Size: 741KB - Downloads: 2053)
CCV 1.4.1a.rar  (File Size: 9570KB - Downloads: 4756)
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Posted: 17 April 2011 11:46 AM   [ Ignore ]   [ # 1 ]
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GSoC 2011 project - Multiple Camera Support for CCV

http://nuicode.com/projects/ccv-multi

Recently works:

<ul>
<li>New GUI for camera selecting logic http://nuicode.com/documents/81</li>
<li>Devices Configuration Interface http://nuicode.com/documents/82</li>
</ul>

Follow below document to give us your feedback:

http://nuicode.com/documents/83

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Posted: 17 April 2011 01:07 PM   [ Ignore ]   [ # 2 ]
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Hi Anat,
My setup will be very similar to your 42” project. Looking at that project you said you used 4 cameras, can you post about how you were able to stitch all those together?

Thanks!

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Posted: 17 April 2011 01:11 PM   [ Ignore ]   [ # 3 ]
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Justin B - 17 April 2011 01:07 PM

Hi Anat,
My setup will be very similar to your 42” project. Looking at that project you said you used 4 cameras, can you post about how you were able to stitch all those together?

Thanks!

Use uploaded version of CCV 1.4 + Watch video + Read instruction -> you’ll have the same result as in video.

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Posted: 17 April 2011 01:12 PM   [ Ignore ]   [ # 4 ]
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Oh, your post says strictly 2 cameras above the code tho.

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Posted: 17 April 2011 01:20 PM   [ Ignore ]   [ # 5 ]
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Justin B - 17 April 2011 01:12 PM

Oh, your post says strictly 2 cameras above the code tho.

Set the CAMERAGRIDWIDTH and CAMERAGRIDHEIGHT tags to

<!--// Number of camera columns//-->
        
<CAMERAGRIDWIDTH>2</CAMERAGRIDWIDTH>
     <!--
// Number of camera rows//-->
        
<CAMERAGRIDHEIGHT>2</CAMERAGRIDHEIGHT>

and add new <CAMERA> tags and you’ll be able to use 4 cameras.

But if you are going to use more than 2 PS3 Eye cameras - you had to buy CL Eye Platform Packs

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Posted: 17 April 2011 01:22 PM   [ Ignore ]   [ # 6 ]
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Thanks for clearing that up, and thanks for all your work Anat!

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Posted: 17 April 2011 01:24 PM   [ Ignore ]   [ # 7 ]
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Or you can set CAMERAGRIDWIDTH and CAMERAGRIDHEIGH to 4 and 1 and you’ll be able to build long mt walls. I

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Posted: 17 April 2011 11:12 PM   [ Ignore ]   [ # 8 ]
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Hello i have to say your 42 inch table looks awesome and is a true work of art. I hope my project can turn out as good as yours. I tried the link for your version of ccv1.4 but my browser says it is invalid. Could you please check if it is correct. Thanks in advance.

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Posted: 18 April 2011 12:36 AM   [ Ignore ]   [ # 9 ]
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Thanks

But can not download.

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Posted: 18 April 2011 01:11 AM   [ Ignore ]   [ # 10 ]
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Nice realy nice,

But indeed file is offline :(

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Posted: 18 April 2011 01:51 AM   [ Ignore ]   [ # 11 ]
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Link was updated.

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Posted: 18 April 2011 02:40 AM   [ Ignore ]   [ # 12 ]
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Great work Anat wink ! Need to test it myself :D !

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Posted: 18 April 2011 02:49 AM   [ Ignore ]   [ # 13 ]
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Downloading now Thanks again!! Anat

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Posted: 18 April 2011 04:16 AM   [ Ignore ]   [ # 14 ]
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This is utterly amazing :o

I’ll give it a shot !

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Posted: 18 April 2011 06:31 AM   [ Ignore ]   [ # 15 ]
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Cant wait We will try it this weekend with 4 cams.

Screwfunk

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