Get the Latest 1.5 Release Here
We are pleased to announce the first official release of CCV with Multicamera support.
This release is mainly for testing hardware capabilities. Users should be carefull with XML settings as their camera may not support specific tags. There are several sample configurations included with the download to get started. A modern (i5+) computer is recommended especially when processing high resolution/framerate video.
We have created a short feedback survey to get a better understanding of the community’s experience with these new features.
The latest release which can be downloaded here with the following features:
- True Multicamera support with enhanced stitching algorithm.
- Fully Multithreaded capturing from cameras.
- Add support of Interleave mode for stitching/blending.
- Video Recorder to capture from cameras and playback emulation mode.
- Video Mashup - different devices types to be used simultaneously.
- DirectShow, Firefly, Kinect and PS3 Eye support.
- New per camera based calibration process.
Changes
- GPU Mode was removed (Expected to return in 1.5)
- Simple video playback removed (Refactored in 1.5)
- Camera settings dialog was removed. Restriction caused with new camera selection logic.
Upcoming
- A multi-camera positioning and settings tool intergrated into CCV.
- Improved perfomance through GPU acceleration and SSE instructions.
- Update to the latest OpenCV
- Expect more to come as the community continues to contribute to this pioneering open source project during Google Summer of Code 2011 and beyond.
CCV Multicam successfully used my recent projects:
1) Rear DI 42” multitouch table
2) Hybrid LLP+DSI LCD based 42” multitouch table (Thin)
3) Gigant TouchMI multitouch table. http://nuigroup.com/forums/viewthread/12598/
Also I recommend to use special tool called CommandCenter. This tool allows to hide CCV and run MT service and driver in daemon mode. How it works and you can download below.
Note: If you use PS3 Eye cameras - there are two different versions of CLEyeMulticam.dll - for activated and non-activated PS3 Eye cameras. By default in CCV directory is dll for activated cameras. If you use uncativated cameras (2 Max) - you can swap CLEyeMulticam_ForNonActivated.dll with CLEyeMulticam.dll
Get the Source: If you are developer and you are going to help with this project - you are welcome to join us: http://nuicode.svnrepository.com/svn/ccv-multi
And again, this release is mainly for testing hardware capabilities. We had to focus on a lot of hardware problems caused by multicamera mode. We’ve solved a lot of them, but for final release we need feedback surveys from you to be sure that every works fine (or not
).
Feel free to ask an questions about multicamera setups on this topic and thanks for your feedback.
Download CCV 1.4.1a Multicam Preview (Mirror Below)
