Just spent the last couple of hours looking over all the different ways to interpret touches in Windows 7 and have to say I’m overwhelmed. Here’s what I’m trying to accomplish and what I currently have setup.
Tracker Computer -Has 2 PS3 eyes with CCV 1.3 that is handling all the tracking of the blobs. Striped version of Windows XP - squeezed to the brink for max fps.
Display Computer - My computer that will be running my application with Windows 7 Ultimate. I’m planning on writing the application in Direct X 11. I’m running Catalyst Control Center with multiple projectors as a display set via 1x3. The application needs to be able to handle multiple touches, drag drop and simple clicks. A-lot like the picture app where you can drag and drop and flick images around.
These computers are linked up and all firewall issues and communication has been figured out. Now for my questions and hopefully not to many barriers…
Is it possible to leverage the Windows 7 multitouch gestures within a Direct X game? If so which drivers should I use? Feel free to point me out to some good tutorials or web resources don’t mind reading up.
What would be the best/faster way to send the data from “Tracker Comp” to the “Display Comp” while still working with Windows multitouch. I’m using CCV for the tracking but how should I setup the “Display Comp” for receiving? Any clients or good setup recommendations?