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CCV 1.5 Official Release
Posted: 09 February 2013 07:46 PM   [ Ignore ]   [ # 196 ]
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To solve that problem CASSH you just have to download the CL Eye SDK and install it. After that just replace the CLEyeMulticam.dll that is in this path: C:\Program Files (x86)\Code Laboratories\CL-Eye Platform SDK\Bin for the one that is in the CCV 1.5 folder.

After these if it isn’t working go to the xml files of CCV 1.5 and in this file: app_settings.xml, change the directshow value from 1 to 0.

I hope this will help you.

Best Regards.

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Posted: 20 February 2013 08:50 AM   [ Ignore ]   [ # 197 ]
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fishkid - 24 October 2011 06:33 AM

Can you tell me how to make Kinect work with CCV 1.5? I connect my Kinect to the computer, but CCV 1.5 does not seem to work with it. (I tried with NiViewer in OpenNI, Kinect works with that). It says CCV 1.5 has Kinect support, but .... how to make it work? Does it require some configrations?

As what you said,I also do it but failed.I want to compile ccv1.5 and let it work with Kinect.Where can I get the source code?

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Posted: 22 February 2013 04:40 AM   [ Ignore ]   [ # 198 ]
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It has been about 1,5 years since version 1.5 has been released. Unfortunately I haven’t seen any updates since. I was wandering, is this project still alive, or is version 1.5 definitely the last version?

Although 1.5 runs quite well, I am missing some speed. I’m running 1.5 on a Quad Core processor, and still (especially with fiducial tracking) the framerate drops to about 1 frame per second. Can we expect (speed) updates in the near future?

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Posted: 28 February 2013 06:47 AM   [ Ignore ]   [ # 199 ]
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I’m using CCV 1.5 with 7 cameras LLP table.
I’ve a big problem with BLOBS id, it seems that CCV generates the same ID for two consecutive blobs.  This is a trouble for my application because users “steal” eachother the touch input.
There’s any configuration to change, for a different kinf of ID generation?

Thanks a lot

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Posted: 04 March 2013 11:58 AM   [ Ignore ]   [ # 200 ]
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pixel75’s problem is analyzed here..  http://nuigroup.com/S=53aede0c72afe88f4fa0baf8569decfa673d65fe/forums/viewthread/14816/

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Posted: 05 March 2013 06:41 PM   [ Ignore ]   [ # 201 ]
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Hi everyone

Has anyone had the following error before:

c++ runtime ...R6030 crt not initialized?

At first I thought it was due to using anyblend and 2 projectors, tried external monitor, didn’t worked, reinstalled VS packages....running out of ideas here.

Thanks in advance

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Posted: 16 August 2013 02:48 AM   [ Ignore ]   [ # 202 ]
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there is any version for android? I’d like to connect the ps3 to an android device? I mean

ps3 eye-->android device (smartphone like i9100 -s2- or tablet like nexus 7), 2 lasers, projector, and that’s all.

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Posted: 27 March 2014 04:31 PM   [ Ignore ]   [ # 203 ]
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can anyone tell me how to make ccv 1.5 ignore my webcam its picking up the ps3 cam and my webcam i changed the app settings ffmv,kinect,cmu,and directshow to 0 and still its picking it up as a second sensor so at the moment i cant use my webcam with ccv running

any info will be appreciated

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Posted: 01 March 2015 02:46 AM   [ Ignore ]   [ # 204 ]
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Is the CCV project still alive ? I see no support for MacOSX and no more updates for the last 3 years.

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Posted: 09 July 2015 10:38 AM   [ Ignore ]   [ # 205 ]
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+1@Electrum. is this project alive? any plans about 1.5 on OS X? last commits in github are dated 2-5 years ago. thanks.

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Posted: 14 March 2016 01:51 PM   [ Ignore ]   [ # 206 ]
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Hi, I hope there still some folks active around here wink

I would like to use Point Grey Chameleon 3 cameras with CCV 1.5 but the SDK of the official version is too old for that. Did anyone compile CCV 1.5 with a more recent version of Point Grey SDK that would be compatible with USB 3.0 cameras ?

Thanks

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