Pool simulation beta (sorry, no fishes yet :))
Posted: 12 May 2008 08:40 PM   [ Ignore ]
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Hi. Just finished liquid simulation. It was done on Managed DirectX and C#. If anyone needed this glitchy beta - you can use it smile Will make updates in this thread.
Bin version here.
Video here.
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Update: app updated. Sources and stable version added. Also slightly modified OSC vision app added.

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Posted: 12 May 2008 10:14 PM   [ Ignore ]   [ # 1 ]
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How do I get the ripples? I have no input from camera. Does it use touchlib for tracking?

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Posted: 13 May 2008 02:01 AM   [ Ignore ]   [ # 2 ]
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Works well for me on the simulator (without FLOSC), will try later on my table…

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Posted: 13 May 2008 02:42 AM   [ Ignore ]   [ # 3 ]
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Hi cerupcat.
Yes, it using touchlib. Run only “Vision” part.
Also, don’t know, but does touchlib can send blob size data? Not only x-y coords, but height-width and rotation.
If it could, stuff will look more realistic smile

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Posted: 13 May 2008 03:07 AM   [ Ignore ]   [ # 4 ]
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Yeah sorry, for some reason I didn’t even think to try OSC lol.

I was just going to reply that it works great (it crashes when I resize though) and that I had a suggestion on using blob size for the ripple size haha. Touchlib OSC will send height and width. It doesn’t send rotation. So you can get the area width that and make bigger ripples depending on size. That would be nice =)

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Posted: 13 May 2008 01:58 PM   [ Ignore ]   [ # 5 ]
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cerupcat - 13 May 2008 03:07 AM

Yeah sorry, for some reason I didn’t even think to try OSC lol.

I was just going to reply that it works great (it crashes when I resize though) and that I had a suggestion on using blob size for the ripple size haha. Touchlib OSC will send height and width. It doesn’t send rotation. So you can get the area width that and make bigger ripples depending on size. That would be nice =)

I’m gonna fix that resize and fullscreen issue today (if i’ll not go to sleep). Also, what is packet format for touchlib? I know it is TUIO, but TUIO description doesn’t contain any word about height-width smile
Anyway, forget, will post update a bit later, and google for required params smile

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Posted: 13 May 2008 05:54 PM   [ Ignore ]   [ # 6 ]
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Here is some progresssmile
App now stable an will not crash after fullscreen or window resize. Also added requested feature for different size blobs recognition.(limit is 1/4 screen blob max).
I have no time now so here you’ll find src an compiled versions and feel free to modify it.

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