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Nasa World Wind Plugin
Posted: 24 August 2008 06:03 PM   [ Ignore ]   [ # 46 ]
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Good work guys! Never under-estimate the power of opensource devving smile

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Posted: 27 August 2008 01:56 PM   [ Ignore ]   [ # 47 ]
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This is awesome to see. Your video is very cool. One key piece of functionality, I think, is to be able to easily toggle layers using the touch interface. I’d thought that a ‘palm down’ gesture or else a double-tap gesture would be a good way to bring up a menu. From that menu you could choose which layer(s) to view.

ps. I changed my site so it now serves up the corrected .dll with the link problem resolved. But of course it seems like the much-enhanced version you’re working on will be far, far superior.

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Posted: 27 August 2008 05:39 PM   [ Ignore ]   [ # 48 ]
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Hey Dan, great to see you on the community!

We’ve almost finished implementing the tilt code properly. I don’t know about far superior wink but it’s working really well now.

We used your code as a basis to write our own (touchEarth_NWW Edition) including Altitude restrictions on Panning and the Tilt code,
so I’d like to thank you for giving us that insight into TUIO and World Wind!

The layer toggle / gesture recognition is under construction as we speak. As are a number of other options.
Once the code has been tested fully, we plan on releasing the plugin on the NUI forum fall all wink

I should have a video up soon showing the updated tilt function.

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Posted: 28 August 2008 02:11 AM   [ Ignore ]   [ # 49 ]
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Hi Guys,

I have uploaded a short video demonstrating the Tilt code in our plugin touchEarth_NWW Edition.

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Posted: 28 August 2008 04:17 AM   [ Ignore ]   [ # 50 ]
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Dude, that looks really nice. Very responsive and my intuition tells me the gesture is intuitive! grin

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Posted: 28 August 2008 06:59 AM   [ Ignore ]   [ # 51 ]
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Great Fairlane !

are the fixes done by you and Taha available ?

keep shaking mt world !

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Posted: 28 August 2008 07:19 AM   [ Ignore ]   [ # 52 ]
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Hey! Thanks guys.. The fixes are still being tested but there will be a version available soon.
There’s just some tiny little things we need to re-enforce.

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Posted: 30 August 2008 02:20 AM   [ Ignore ]   [ # 53 ]
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Nasa World Wind Preview

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My MultiTouch Blog

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Posted: 30 August 2008 10:47 AM   [ Ignore ]   [ # 54 ]
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Hey, that looks awesome!

The only issue seems to be the “crazy move” it does sometimes. Funny thing is I had a very similar behavior with a 3D viewing app I made in Processing. I haven’t had time to debug it yet, so I’m not sure if the problem comes from some wrong camera data my app was calculating or from the blob tracking data itself. If it’s the later, it should be easier to fix by adding some condition in the app’s code. I’ll let you know it I find out.

Anyway, good luck, it’s coming along nicely.

EDIT: when I say “camera data”, I mean the virtual camera that allows the user to view the 3D object from different angles. Obviously not the actual webcam.

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Posted: 30 August 2008 11:41 AM   [ Ignore ]   [ # 55 ]
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Yeah i know the reason behind the “crazy move” it occurs, when ever you change the heading in the NWW, i still havent fully implemented the heading code… it needs to be fixed and optimized (maybe even removed cause there are a lot of issues with it), once its fixed then that crazy motion wont exist, rite now i have it saying if heading is not 359.99 when dragging then rotate cam view to 359.99, thats why we see the huge wobble effect.

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Posted: 30 August 2008 04:32 PM   [ Ignore ]   [ # 56 ]
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I see. I thought NWW already had all the camera transformation code built-in.

I also had a lot of trouble with camera movement in my software, and the easiest way I found to handle those issues was to use quaternions. So, the camera is basically a gizmo with a view, up and the normal vector. The camera target is always at 0,0,0, which makes things easier. I assume the heading you mentioned is similar to my up vector. By implementing a quaternion class to handle the camera transformations, I was able to correct all my three vectors at every move.

Just had another look at that app and in fact it seems to be working alright (at least with the TUIO simulator), except that it doesn’t handle more than two fingers yet.

Let me know if you think this solution could be of any help, and I’ll give you some pointers. Although, I haven’t done much coding in the last 8 years, so don’t expect much.  smile

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Posted: 30 August 2008 08:42 PM   [ Ignore ]   [ # 57 ]
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nice real kool smile

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Posted: 01 September 2008 01:29 AM   [ Ignore ]   [ # 58 ]
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keep up the great work you two… really looking amazing and look forward to seeing it evolve even more.

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Posted: 01 September 2008 01:33 AM   [ Ignore ]   [ # 59 ]
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Hey Thanks nuiman, getting there slowly tongue wink

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Posted: 10 September 2008 12:24 AM   [ Ignore ]   [ # 60 ]
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totally new to nasa world wind smile ...

is it normal that I am not seeing close-up images of streets / land loading when I zoom… :(

(trying with mouse at the moment - still planning my MT table)

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