MultiTouch!BugFight (Prototype)
For a screenshot, scroll down for the attachment.
Background
I was in need of a game that included a hidden factor and a character selection screen as an experiment for my graduation project. The hidden factor is hard to reach due the fact all players look at the same screen (Yes, you can use DI and pattern recognition but that’s beyond what I am trying to accomplish) and the character selection screen is an experiment for the problem that the touch screen can’t identify which blob belongs to which player.
Game
It’s a multiplayer game for two players where you need to kill your opponent’s bug through a rock, paper, scissors idea.
Some extra notes. First select a bug in the character selection screen by dragging the disk to your bug. When both players selected a bug you can press a start button to continue.
Your bug will first be in it’s placeholder, where you can inject it with a bacteria. The color of the bacteria is important for the outcome of the fight. As also showed on screen, red defeats blue, which defeats green, which defeats purple, which defeats red. When you are statisfied with the color of your bacteria, touch the bacteria to inject it, your bug will spin. Drag your bug to the fighting area (the big circle in the middle) to let the opponent know you are ready. When the opponent has done the same the fight will start and the outcome will soon be presented. The rotating bacteria’s after the fight show which bacteria’s have been selected. Now both players need to drag their bug back to the placeholder to inject another bacteria.
Sidenotes
Use your hand to cover up which bacteria you picked. You can add up to three bacteria’s. When you win, your opponent will be hit by three! When you lose the opponent will regain life.
It’s JUST a prototype, meaning the art, animation and everything is incredibly lame, not that I can do much better I am not an artist =P I wish. I hope people here are kind enough to help me test. Thanks in advance.
- Mark
