WPF isn a true wrapper for Direct3D, it may use Direct3D 10, but it doesnt expose any of the raw direct3d functions.
Anyway, I thought I would make a quick post to let you guys know that I have had to put this project on hold for the time being. Work is really picking up and I dont have enough time to dedicate to it. I will upload some of my test source code if anyone wants to have a play, but I warn you now, its not commented and alot of it is just experimenting with wpf drawing, so it doesnt actually do anything useful yet.
Pleh
