Clutter supports Multi-Touch! 
Posted: 30 July 2008 09:08 AM   [ Ignore ]
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I was reading the release notes for clutter, and stumbled across this:

Multiple pointer device support. Clutter now features support for
multiple simultaneous pointing devices including event processing
and grabs. The feature is backend dependant and currently
provided by X11 (with optional new XInput support) and Apple(tm)
iPhone ‘fruity’ backends.

It is available in full context here.

I really wish I had my table working.  Someone else want to try this?

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I am more then willing to to test your Multi-Touch programs on Linux, PM me if you have something.  If you’re looking for something faster then AS3 and Easier then C, try Python!

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Posted: 30 July 2008 03:05 PM   [ Ignore ]   [ # 1 ]
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So what exactly is Clutter?  I read the site’s description, but I’m still not really clued up.

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Posted: 30 July 2008 03:30 PM   [ Ignore ]   [ # 2 ]
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Its a Framework for writing fast and animated GUIs.  It implements a lot of easy to use tools that OpenGl or (in Python) PyGlet do not, Like Timelines and better input handling.

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Posted: 30 July 2008 03:38 PM   [ Ignore ]   [ # 3 ]
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So like Tweener or TweenMax for AS3?

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Posted: 30 July 2008 03:40 PM   [ Ignore ]   [ # 4 ]
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I couldn’t tell yourasberry I’m not an AS3 person.  Probably not, it offers a lot more then just what I mentioned.

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Posted: 30 July 2008 03:41 PM   [ Ignore ]   [ # 5 ]
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To quote the Clutter site:

Clutter currently features the following:

* Scene-graph of layered 2D interface elements manipulated in 3D space via position, grouping, transparency, scaling, clipping and rotation.
* Frame based animation engine providing path interpolation, transitions and other custom effects via Behaviours and Timelines.
* Scriptable JSON based layout and animation file support.
* Advanced input event handling including multiple pointing devices.
* Custom Pango renderer providing efficient internationalised UTF8 text rendering.
* Support for high end Open GL features such as Shaders and FBOs.
* Support for media playback with GStreamer, Cairo graphics rendering, GTK+ embedding, Box2D physics engine and WebKit web rendering are available via optional add-on libraries.
* Object oriented design via GObject with a familiar GTK+ like API.
* Runs on Linux, Windows and OSX with backend window system support for GLX, EGL, WGL, SDL and Cocoa.
* Support for mobile devices with fixed point internals and portability across Open GL, OpenGL ES 1.1 and OpenGL ES 2.0
* Developed in C, with language bindings for Perl, Python, C#, C++, Vala and Ruby.

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I am more then willing to to test your Multi-Touch programs on Linux, PM me if you have something.  If you’re looking for something faster then AS3 and Easier then C, try Python!

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