just wanted to say “hi”, finally. i’m also working with ogre3d and touchlib and i had the same problems with openCV and the uchar definitions. i modified the openCV headers that caused the problems to use “::uchar” instead of “uchar”, so there are no more namespace collisions with “ogre::uchar”. as a first test-application i used a water-demo from ogre3d, because i liked the ms surface demos with water on the table very much.
right now i’m integrating my own gesture recognition into the project; everything is coming along really nice. i want to thank the “nuigroup” community for all the great work at this point! you really helped me getting started!! keep it going!
Specifically, what I’m trying to do is something like this ( http://www.rmh.de/fish_pool ). I know for Craig Reynold’s model of steering behaviors (for fishes) but my problem is making realistic water ripples animation like yours.
I’m on Visual Studio 2008, just an hobbyst…
I want use it with OptiTrack FLEX:V100 ( http://www.naturalpoint.com/optitrack/products/flex-v100/ ) instead of using touchlib
and make something like “walking on water” using infrared camera and projector.
Any pointers or help to get me on the road would be deeply appreciated.
I hope that your clean code will come out soon.
Thank you in advance!
Best Regards!
the water (as seen in my video) comes from the water demo which is found within the “demos” that come with the ogre3d open source rendering engine. the engine can be downloaded here: http://www.ogre3d.org/. the water is in fact a very simple mesh that can be interacted with. it can be modified very easily. in fact i did not modify this demo at all, i just “push” the water with the touches that are being registered from the touchlib sensor.
i hope that will get you started. as i mentioned in the pm, i will make the source code to this little ogre3d+touchlib demonstration available when i cleaned it up a bit, as it is work in progress and (surprise, surprise) very messy right now.
Specifically, what I’m trying to do is something like this ( http://www.rmh.de/fish_pool ). I know for Craig Reynold’s model of steering behaviors (for fishes) but my problem is making realistic water ripples animation like yours.
I’m on Visual Studio 2008, just an hobbyst…
I want use it with OptiTrack FLEX:V100 ( http://www.naturalpoint.com/optitrack/products/flex-v100/ ) instead of using touchlib
and make something like “walking on water” using infrared camera and projector.
Any pointers or help to get me on the road would be deeply appreciated.
I hope that your clean code will come out soon.
Thank you in advance!
Best Regards!
Specifically, what I’m trying to do is something like this ( http://www.rmh.de/fish_pool ). I know for Craig Reynold’s model of steering behaviors (for fishes) but my problem is making realistic water ripples animation like yours.
I’m on Visual Studio 2008, just an hobbyst…
I want use it with OptiTrack FLEX:V100 ( http://www.naturalpoint.com/optitrack/products/flex-v100/ ) instead of using touchlib
and make something like “walking on water” using infrared camera and projector.
Any pointers or help to get me on the road would be deeply appreciated.
I hope that your clean code will come out soon.
Thank you in advance!
Best Regards!
I don’t think there is any book or DVD on this topic
You can dig in the Virtools’ community site archives or post a question: http://www.theswapmeet-forum.com/
Or else ask for an evaluation
the water (as seen in my video) comes from the water demo which is found within the “demos” that come with the ogre3d open source rendering engine. the engine can be downloaded here: http://www.ogre3d.org/. the water is in fact a very simple mesh that can be interacted with. it can be modified very easily. in fact i did not modify this demo at all, i just “push” the water with the touches that are being registered from the touchlib sensor.
i hope that will get you started. as i mentioned in the pm, i will make the source code to this little ogre3d+touchlib demonstration available when i cleaned it up a bit, as it is work in progress and (surprise, surprise) very messy right now.
Spliff, did you finalize your water demo?
Cheers,
Mladen