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Ogre3d & Visual C++ 2008 (v9) Compiling
Posted: 31 July 2008 09:56 PM   [ Ignore ]
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Hi everyone i going post my experiments with ogre3d and opencv of curse all those things in touchlib integration.

The problems :
-Many libs and headers files
-Hard configuration
-No integration

Target
Wizard for VS 9
Simple lib and headers path for easy integration.
Both configuration ogre and opencv

Well go ahead....

first problem : typedef unsigned char uchar twice declaration in ogreprerequisites.h and cxtypes.h mmm…
link headers and libs problems i suppose.

I coming soon with my advances, any suggestion welcome.

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Posted: 07 August 2008 12:18 PM   [ Ignore ]   [ # 1 ]
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Hello again ...

After have many problems for do my first app with touchlib and ogre3d, finally i can compile in to win xp with visual studio 2008.

-Problems:
*Ogre Frame rate and camera frame rate
*Coordinate the systems between viewport, win app, ogre3d camera and hardware camera :D

unfortunately i very occupied but i promise go back in a weekend i up the code soon.

see you.

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Posted: 19 August 2008 12:57 PM   [ Ignore ]   [ # 2 ]
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See the work.

When i finish to comment the code i will upload the files.
Thanks for watching.

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Posted: 19 August 2008 02:53 PM   [ Ignore ]   [ # 3 ]
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Awesome Hackdan!

That is by far the best ripples app we’ve seen. Does it do multitouch? I only see single touch.

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Posted: 19 August 2008 11:47 PM   [ Ignore ]   [ # 4 ]
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WoW Hackdan! That’s very fluid! Absolutely fantastic!

Can’t wait for the files wink

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Posted: 20 August 2008 01:46 AM   [ Ignore ]   [ # 5 ]
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really nice.

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Posted: 20 August 2008 07:19 AM   [ Ignore ]   [ # 6 ]
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just wanted to say “hi”, finally. i’m also working with ogre3d and touchlib and i had the same problems with openCV and the uchar definitions. i modified the openCV headers that caused the problems to use “::uchar” instead of “uchar”, so there are no more namespace collisions with “ogre::uchar”. as a first test-application i used a water-demo from ogre3d, because i liked the ms surface demos with water on the table very much.

right now i’m integrating my own gesture recognition into the project; everything is coming along really nice. i want to thank the “nuigroup” community for all the great work at this point! you really helped me getting started!! keep it going!

*splish splash, i was taking a bath*

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Posted: 20 August 2008 07:30 AM   [ Ignore ]   [ # 7 ]
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Really nice vid spliff! I’m liking this ogre3d! Keep up the good work and welcome to the forum! grin

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Posted: 28 August 2008 08:16 AM   [ Ignore ]   [ # 8 ]
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Spliff, thanx for answer!

Specifically, what I’m trying to do is something like this ( http://www.rmh.de/fish_pool ). I know for Craig Reynold’s model of steering behaviors (for fishes) but my problem is making realistic water ripples animation like yours.
I’m on Visual Studio 2008, just an hobbyst…
I want use it with OptiTrack FLEX:V100 ( http://www.naturalpoint.com/optitrack/products/flex-v100/ ) instead of using touchlib
and make something like “walking on water” using infrared camera and projector.

Any pointers or help to get me on the road would be deeply appreciated.
I hope that your clean code will come out soon.
Thank you in advance!
Best Regards!

Mladen

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Posted: 28 August 2008 08:46 AM   [ Ignore ]   [ # 9 ]
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the water (as seen in my video) comes from the water demo which is found within the “demos” that come with the ogre3d open source rendering engine. the engine can be downloaded here: http://www.ogre3d.org/. the water is in fact a very simple mesh that can be interacted with. it can be modified very easily. in fact i did not modify this demo at all, i just “push” the water with the touches that are being registered from the touchlib sensor.

i hope that will get you started. as i mentioned in the pm, i will make the source code to this little ogre3d+touchlib demonstration available when i cleaned it up a bit, as it is work in progress and (surprise, surprise) very messy right now. wink

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Posted: 28 August 2008 08:54 AM   [ Ignore ]   [ # 10 ]
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Thanx spliff!

Can’t wait for your demo!

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Posted: 09 September 2008 11:13 AM   [ Ignore ]   [ # 11 ]
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potter3366 - 28 August 2008 08:16 AM

Spliff, thanx for answer!

Specifically, what I’m trying to do is something like this ( http://www.rmh.de/fish_pool ). I know for Craig Reynold’s model of steering behaviors (for fishes) but my problem is making realistic water ripples animation like yours.
I’m on Visual Studio 2008, just an hobbyst…
I want use it with OptiTrack FLEX:V100 ( http://www.naturalpoint.com/optitrack/products/flex-v100/ ) instead of using touchlib
and make something like “walking on water” using infrared camera and projector.

Any pointers or help to get me on the road would be deeply appreciated.
I hope that your clean code will come out soon.
Thank you in advance!
Best Regards!

Mladen

Hello, Rmh uses Virtools, which can support your scenario (see my introduction thread: http://nuigroup.com/forums/viewthread/2987/)
Cheers

D.

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Posted: 10 September 2008 12:27 PM   [ Ignore ]   [ # 12 ]
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davidovitch - 09 September 2008 11:13 AM

potter3366 - 28 August 2008 08:16 AM
Spliff, thanx for answer!

Specifically, what I’m trying to do is something like this ( http://www.rmh.de/fish_pool ). I know for Craig Reynold’s model of steering behaviors (for fishes) but my problem is making realistic water ripples animation like yours.
I’m on Visual Studio 2008, just an hobbyst…
I want use it with OptiTrack FLEX:V100 ( http://www.naturalpoint.com/optitrack/products/flex-v100/ ) instead of using touchlib
and make something like “walking on water” using infrared camera and projector.

Any pointers or help to get me on the road would be deeply appreciated.
I hope that your clean code will come out soon.
Thank you in advance!
Best Regards!

Mladen

Hello, Rmh uses Virtools, which can support your scenario (see my introduction thread: http://nuigroup.com/forums/viewthread/2987/)
Cheers

D.

Thanks for the guidelines David!
Can you advice me some DVD or books about Virtools using IR camera?
Thanx

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Posted: 10 September 2008 04:27 PM   [ Ignore ]   [ # 13 ]
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Hello Mladen,

I don’t think there is any book or DVD on this topic
You can dig in the Virtools’ community site archives or post a question: http://www.theswapmeet-forum.com/
Or else ask for an evaluation

Regards

D.

PS: http://www.siainteractive.com/sitio2/eng-2001.htm uses optitrack cameras for body interaction games with Virtools. They may advise you as well

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Posted: 12 September 2008 07:04 AM   [ Ignore ]   [ # 14 ]
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spliff - 28 August 2008 08:46 AM

the water (as seen in my video) comes from the water demo which is found within the “demos” that come with the ogre3d open source rendering engine. the engine can be downloaded here: http://www.ogre3d.org/. the water is in fact a very simple mesh that can be interacted with. it can be modified very easily. in fact i did not modify this demo at all, i just “push” the water with the touches that are being registered from the touchlib sensor.

i hope that will get you started. as i mentioned in the pm, i will make the source code to this little ogre3d+touchlib demonstration available when i cleaned it up a bit, as it is work in progress and (surprise, surprise) very messy right now. wink

Spliff, did you finalize your water demo?
Cheers,
Mladen

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Posted: 18 September 2008 03:55 AM   [ Ignore ]   [ # 15 ]
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Hackdan - 19 August 2008 12:57 PM


See the work.

When i finish to comment the code i will upload the files.
Thanks for watching.

Hackdan, when will you upload your final work?
Thanx,
Mladen

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