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AS3 Google Maps Multi-Touch
Posted: 21 October 2008 08:53 AM   [ Ignore ]   [ # 16 ]
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lagerkoller - 28 September 2008 10:45 AM

hi, someone from the google maps dev team mailed me a few days ago that i should consider that google maps must only be used over the internet. thus, it may not be used in a local application or in an intranet.

it seems like you can use the software for testing purposes locally but not in a commercial application.

I used your as3 google maps,at first, zoom in/out with two fingers came out ,but then it changed to move with two fingers.Why and how to solve it?

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Posted: 22 October 2008 03:32 AM   [ Ignore ]   [ # 17 ]
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hi bbgg,
i’m going to look at that in the next days…
please be patient.

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Posted: 28 October 2008 08:17 PM   [ Ignore ]   [ # 18 ]
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Still wait.

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Posted: 29 October 2008 02:48 AM   [ Ignore ]   [ # 19 ]
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hi bbgg
i have to prepare an exhibition with my table next week and in 3 weeks i must hand in my master’s thesis. thus, i’m currently really busy.

anyway, i tried to fix this problem with the stuck zooming. however, i’ve gotten no multi-touch table around to test if the zoom is breaking again. so this part is up to you. please post your results here. cheers!

if the new stuff is stable i can upload it as a new version to google code.

besides, i enhanced the code in the TUIO class that it works now with multi-touch in the oldschool TUIO simulator and the Touchlib (i.e. touches you set in the simulator are not going to be lost after a few seconds). this allowed me to test this stuff only with the simulator.

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GoogleMapsPureAS.swf  (File Size: 56KB - Downloads: 274)
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Posted: 29 October 2008 02:53 AM   [ Ignore ]   [ # 20 ]
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here comes the code.

to make this code run don’t forget that you additionally need the google maps swc file on your flash build path that you can download here

and

you need our own google maps key that you need to enter in map.key in GoogleMapsPureAS.

the debug messages on the screen in the newest google maps flash release are not so annoying anymore wink

CHEERS!

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GoogleMapsMT.zip  (File Size: 15KB - Downloads: 283)
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Posted: 29 October 2008 11:51 AM   [ Ignore ]   [ # 21 ]
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lagerkoller - 29 October 2008 02:53 AM

here comes the code.

to make this code run don’t forget that you additionally need the google maps swc file on your flash build path that you can download here

and

you need our own google maps key that you need to enter in map.key in GoogleMapsPureAS.

the debug messages on the screen in the newest google maps flash release are not so annoying anymore wink

CHEERS!

nice work!

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Posted: 03 November 2008 05:35 AM   [ Ignore ]   [ # 22 ]
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hi bbgg

Still wait.

me too. i hoped you woud tell me how the newest version is working out for you wink

cheers,
johanns

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Posted: 04 November 2008 09:41 PM   [ Ignore ]   [ # 23 ]
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hi ,lagerkoller.
I recompiled the AS3 Google Maps Multi-Touch and tested it. It is very good,but as you of the methods(http://johannesluderschmidt.de/),don’t get rid of the red DEBUG string on the screen.Why is that?
whether there are problems when inputing URL (eg http://johannes.local/googleMapsMultitouch)or in other links?can you tell us how to delete DEBUG MODE in details? thanks!

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Posted: 06 November 2008 09:36 PM   [ Ignore ]   [ # 24 ]
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hi,lagerkoller

i have an idea: the current GoogleMaps cannot give people cubic

perception. thus whether is it possible to release a global

earth.

i expect your feedback.

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Posted: 11 November 2008 07:57 AM   [ Ignore ]   [ # 25 ]
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i have an idea: the current GoogleMaps cannot give people cubic perception. thus whether is it possible to release a global earth.

actually, i have not understood what you want to tell me with that…

I recompiled the AS3 Google Maps Multi-Touch and tested it. It is very good,but as you of the methods(http://johannesluderschmidt.de/),don’t get rid of the red DEBUG string on the screen.Why is that? whether there are problems when inputing URL (eg http://johannes.local/googleMapsMultitouch)or in other links?can you tell us how to delete DEBUG MODE in details? thanks!

i have not tried to remove those debug strings since releasing the first version of mapstouch. but the way that i removed them back then was to create a maps api key to a local url where the host name is DIFFERENT to localhost and 127.0.0.1. e.g. i took the name of my mac mini, which was johannes.local and appended the folder name where my SWF file resides on my web server:  http://johannes.local/googleMapsMultitouch.

i entered this url in the maps API key creator and copied and pasted the API key into the map.key variable in the class GoogleMapsPureAS. afterwards i placed the compiled SWF in the googleMapsMultitouch folder in the document folder of my apache webserver. then i started Flosc, started OSC.exe, started the TUIO simulator and called http://johannes.local/googleMapsMultitouch (exchange johannes.local with the name of your computer to which you created the maps API key) in a browser e.g. Firefox.

now the red debug strings should be removed and the SWF should be able to connect to OSC.exe and shows the blobs you create in the TUIO simulator.

REMEMBER: the removal of the DEBUG string does ONLY work in the browser.

if you want to have a fullscreen mode e.g. in Firefox than hide the address bar of firefox, take care that the firefox window is maximized and press F11 BEFORE you give the focus to mapstouch by clicking into the SWF (then the keyboard listener would be on the Flash Player plugin and not on Firefox anymore). alterantively, you can choose the fullscreen mode from the menu bar. you cannot escape fullscreen mode easily when you are in fullscreen mode with a flash application. anyway, pressing alt+F4 on windows or cmd+q in mac os x should do the trick.

i hope this helps a bit.

here is the link to the google code mapstouch project again. i’ve updated the Downloads source and swf file.

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Posted: 11 November 2008 09:19 AM   [ Ignore ]   [ # 26 ]
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Just an idea:
If you want to rotate the map it’s possible to rotate the scene so joint gestures (rotate+zoom) could be used.

Cheers,
Stan

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Posted: 11 November 2008 09:23 AM   [ Ignore ]   [ # 27 ]
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oh now that is a good idea! i’ll see if i can implement that in a free hour…

i’m just currently writing my master’s thesis that i’ll have to print next monday so there’s no free hour around. but who knows?!

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Posted: 12 November 2008 04:57 AM   [ Ignore ]   [ # 28 ]
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hi,lagerkoller
thank you very much for answering this problem

but then

Nowadays AS3 Google Maps Multi-Touch can be used only when connected with the internet, and during the test I found that

google maps loading was a little slow when I was zooming the maps. I want to know whether sth can be set in the flash in order to

save the places browed by Google in the cache of the local computer and directly load the data in the local buffers the next time

when I want to browse the same place, so that it speeds up the browsing and loading.

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Posted: 12 November 2008 05:21 AM   [ Ignore ]   [ # 29 ]
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I want to know whether sth can be set in the flash in order to save the places browed by Google in the cache of the local computer and directly load the data in the local buffers the next time when I want to browse the same place, so that it speeds up the browsing and loading.

that is a good question… actually, i don’t know the answer but if there is one i’m sure that it should be found on that page.

maybe you can check that and give me a feedback. i’ll support you in implementation but i can currently not do the research…

maybe the tuio and actionscript classes are not work together very well. the problem is that flash is not multi-threadable so if there is a lot to do for flash it will be very slow…

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Posted: 03 February 2009 12:59 PM   [ Ignore ]   [ # 30 ]
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it seems like that the newer version of the google maps skipped the debug strings. however, now the size of the maps component seems to be constricted. has anyone overcome this?

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