The language is c-script with uses WDL something like this:
var screen_color[3]= 1,0,0;
var time_passed;
var time_control;
panel timer_pan{
digits(0,0,"%1.0f",_a4font,1,time_passed);
digits(0,10,"%1.0f",_a4font,1,time_control);
flags= visible;
}
function main(){
while(1) {
if(time_control<= 0)
{...}
you can go the engine webpage: http://www.3dgamestudio.com/
Another question.. I have the c++ of touch lib, now what files do i need to export the touches events, and how do i export the touch events as functions or don’t know.. thats why im asking for help…
The code i will need to have to work in my engine might be something like this..
IF touch is detected, assign an id to that touch, and store that touch ID positions (x,y), since each touch needs different ID’s to avoid messing coordinates.
Then, each id positions will generate what i want, maybe a click event or a particle spawn on that position.
The question is that i don’t know exaclty how to deal with the touch events and how to make the engine understand..
maybe Everything i would need is, having the mousedriver application to generate touch id coordenates as strings or functions that will be read using the dll plugin (which contains the touch output ids and positions..)
This 3d engine things is very good for graphic content, and if this can be possible to use the dll, then there are alot of cool interfaces that can be done..
But it is also compatible with c++, using a dll, soo i can write the code in c++ , and then, use some lines to import and read that plugin code(dll) to use it on my engine.