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Community Earth Going Live in 3…2…1… Now!! As in Right Now! 
Posted: 05 January 2010 06:41 AM   [ Ignore ]   [ # 46 ]
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Is there nowhere where we can download this? I can’t even get the source to download, it looks like this project has gone completely dead. Can anyone that already has the binaries upload them somewhere?

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Posted: 06 January 2010 12:05 AM   [ Ignore ]   [ # 47 ]
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the source files seem to be there for NB project (which i am not sure what this is) and eclipse (which i believe is for linux).  However the binaries for Windows is gone and i think also source as well, unless NB is the windows sources.

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Posted: 06 January 2010 03:07 AM   [ Ignore ]   [ # 48 ]
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The source exists, both sources NB (Net Beans IDE) and eclipse will run under windows as long as you have all the dependencies with the compiles .jar all dependencies are available in the source

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Posted: 06 January 2010 11:01 PM   [ Ignore ]   [ # 49 ]
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but wasnt there a nice windows binary laying around somewhere?

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Posted: 07 January 2010 02:18 AM   [ Ignore ]   [ # 50 ]
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There were binaries for all of them… but there is an error in the code thats cause problems where tiles aren’t loading properly and as such they were removed.

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Posted: 07 January 2010 04:53 PM   [ Ignore ]   [ # 51 ]
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is that listed somewhere since ultimately when i compile this i am guessing i will run into the same issue, no?

also is there any progress on the project that you know of or any ETA on next release?

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Posted: 07 January 2010 11:37 PM   [ Ignore ]   [ # 52 ]
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Anyone that compiles it will run into the same issue its got to do with the VE tiles plugin that was loaded. since essentially its ripping tiles of MS VE, any changes to the MS VE database structure will cause the system to stop functioning. But luckly what i’ve gathered the problem isnt with the tile ripping but with how the program is compiled there are a set of configuration files that get updated whenever you compile the project; if you compile it on your system it should work they should get updated according to your system and as a result the tiles should load, but there may be a delay in the time it takes for the tiles to load, dunno really know why it does this.

As for an update i’ve done a few tweaks and added a few things but as for the release date no idea yet, i’m busy working on other projects and this really isnt a priority at the moment.

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Posted: 15 January 2010 11:23 AM   [ Ignore ]   [ # 53 ]
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I’m having a problem downloading this.  I’m using TortoiseSVN and checking out http://nuicode.svnrepository.com/svn/community-earth earth-read-only. However it is asking for a username and password, despite the fact that the Repository page says Anonymous Checkout. Anyone know what I am doing wrong or is there a zip format I can download somewhere.

EDIT: Nevermind seems to be working now…

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Posted: 30 April 2011 09:48 AM   [ Ignore ]   [ # 54 ]
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Hi to all, I’ve built a 3D touchless tracker usign our proprietary ultrasound technology (see http://www.pentasonics.eu).
Our hw can manage till 10 inputs.
I tried to drive the CommunityWWJ client by our tracker and it works but only is reactive to the first input only.
I send tuio mex bundled like stated in tuio protocol 1.1 doc, ie:

/tuio/2Dcur alive s_id0 s_id1
/tuio/2Dcur set s_id0 x_pos0 y_pos0 x_vel0 y_vel0 m_accel0
/tuio/2Dcur set s_id1 x_pos1 y_pos1 x_vel1 y_vel1 m_accel1
/tuio/2Dcur fseq f_id

Could anyone tell me how many inputs CommunityWWJ is able to manage and if the above tuio sequence is correct?

Thank you for all.

Giuseppe

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Posted: 24 June 2011 09:00 AM   [ Ignore ]   [ # 55 ]
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Предлагаю продвижение сайтов в ПС, ведь продвижение ваших сайтов в любом случае неизбежно, по этому вам нужно закать продвижение, так как в любом случае продвижение неизбежно любых сайтов. Вот имееноо, продвигайте свои сайты сами или заказывайте , но продвижение неизбежно по-любому. Вот как бы что-то так=)

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