Anyone that compiles it will run into the same issue its got to do with the VE tiles plugin that was loaded. since essentially its ripping tiles of MS VE, any changes to the MS VE database structure will cause the system to stop functioning. But luckly what i’ve gathered the problem isnt with the tile ripping but with how the program is compiled there are a set of configuration files that get updated whenever you compile the project; if you compile it on your system it should work they should get updated according to your system and as a result the tiles should load, but there may be a delay in the time it takes for the tiles to load, dunno really know why it does this.
As for an update i’ve done a few tweaks and added a few things but as for the release date no idea yet, i’m busy working on other projects and this really isnt a priority at the moment.