That’s what Martin has reported previously as well.
In TuioSmoke.cpp:
In the function initSmoke() -> move the initWindow() call to be after the SDL_SetVideoMode call.
This seems to be a hit-or-miss problem, but both of you have reported it now - the windows binary calls these functions in the original order and seems to work fine, I haven’t had a problem on either of my linux systems, but it’s obvious there’s an order of operations issue for at least some PCs or opengl implementations.
I’ve found that the framerate display no longer works for me after swapping the order of those function calls - I’ll update the source again once I figure out how to include my own bitmap font and get framerate display working in a more portable fashion.
[edit]
I’m curious - is OSX 10.5 natively 64bit, or is there a 32bit variant as well?