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Multicam-SUCCESS
Posted: 09 June 2009 12:30 AM   [ Ignore ]   [ # 16 ]
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Its not a dispute its just constructive argument, everyone is entitled to license how they like, Jonah thanks for showing its possible to do multicam in CCV.

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Posted: 09 June 2009 04:47 AM   [ Ignore ]   [ # 17 ]
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how is your hardware handling 4 or 8 USB cameras?

we’re getting some bottle necks somewhere with 4 on our system, but we’re not using CCV.

or is real-time tracking not a concern for your application?

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Posted: 09 June 2009 11:33 AM   [ Ignore ]   [ # 18 ]
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soundcyst - 09 June 2009 04:47 AM

how is your hardware handling 4 or 8 USB cameras?

we’re getting some bottle necks somewhere with 4 on our system, but we’re not using CCV.

or is real-time tracking not a concern for your application?

I don’t know what you mean, I didn’t use USB cameras for multicam project.

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Posted: 09 June 2009 12:07 PM   [ Ignore ]   [ # 19 ]
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jonah - 09 June 2009 11:33 AM

I don’t know what you mean, I didn’t use USB cameras for multicam project.

well, that’s one way to solve the problem wink

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Posted: 15 June 2009 02:33 AM   [ Ignore ]   [ # 20 ]
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Great Job!

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Posted: 15 June 2009 03:09 AM   [ Ignore ]   [ # 21 ]
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jonah - 08 June 2009 05:00 AM

thanks for reply, We have modified the source code. As we know ,there are a lot of bugs in tbeta, we have spent much time and energy on this.Next I will use one computer to control 8-cams.

Looks like nice work. If there are bugs in ‘tbeta’, would it be possible to get a list so we can fix them?

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Posted: 18 June 2009 12:18 AM   [ Ignore ]   [ # 22 ]
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Hello all,
I try to use PS3Eye with DirectShow.
And now it run.
But I can’t set the resolution. It always 640*480.
Can any one help me ?
My C++ DirectShow code here:

VIDEO_STREAM_CONFIG_CAPS caps;
pSC->GetNumberOfCapabilities(&iCount, &iSize);
// default capture: 320 * 240 resolution, 30f/s
VidFormat vit={ 320, 240 , 30};

for (ind = 0; ind < iCount; ind++) {
pSC->GetStreamCaps(ind, &pmt, (BYTE *)&caps);
if (caps.InputSize.cx == vit.width && caps.InputSize.cy == vit.height) {
// Set the capturing frame rate
VIDEOINFOHEADER *pvi = (VIDEOINFOHEADER *)pmt->pbFormat;
pvi->AvgTimePerFrame = (LONGLONG)(10000000 / vit.framerate);
JIF(pSC->SetFormat(pmt));
DeleteMediaType(pmt);
break; // found default setup, quit the loop
}

DeleteMediaType(pmt);

}

Thanks

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Posted: 18 June 2009 12:27 AM   [ Ignore ]   [ # 23 ]
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Hello all,
I’ve use Directshow to capture multi cameras (4 cameras). And It runs good.
Next things to do is mapping each frame to rectangle.
Then merge them into a frame. Then process this frame like use 1 camera.

4 cameras (320*240) ==>> 1 camera (640*480)

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Posted: 24 June 2009 03:26 AM   [ Ignore ]   [ # 24 ]
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GOOD JOB, I will develop multi cameras in the futrue, too!

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Posted: 01 July 2009 07:02 AM   [ Ignore ]   [ # 25 ]
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http://ccv.nuigroup.com/#license
As we all can see there “CCV is released under the GPL License.”, version 3.
So if you plan to distribute you derived work in ANY way, you are required to do this under the same GPL license, as the original work. This means providing the source code to your licensees or an easy way for them to obtain it, as well as the text of the GPL license. And you can’t enforce more restrictions, than those enforced by the GPL.
If you fail to comply with the GPL liccense you can be sued by the copyright law.

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Posted: 01 July 2009 07:16 AM   [ Ignore ]   [ # 26 ]
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Interesting thread guys wink Nice work with multi-cam in CCV too by the way!

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Posted: 05 October 2009 06:36 AM   [ Ignore ]   [ # 27 ]
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After two months of efforts, we have made it.

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Posted: 05 October 2009 08:09 AM   [ Ignore ]   [ # 28 ]
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Ohhh jonah great work! really looking forward to seeing a quick video smile

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Posted: 15 October 2009 12:16 AM   [ Ignore ]   [ # 29 ]
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mmmmm, ripples in hands only to the left side..........; non bloobs in ccv................ mmmmmmmmmm ............ suspect!

X(

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Posted: 15 October 2009 09:37 AM   [ Ignore ]   [ # 30 ]
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Pretty interesting job Jonah, as Christian said, we would love to see a video of it. Sad to hear we are not going to see the code you modified though.

One thing, please, at least let the community know which bugs have you found so they can be solved on future releases.

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