Getting started with multitouch application development
Posted: 19 September 2009 12:50 PM   [ Ignore ]
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So I am a preaty new iPhone developer (my first iPhone app has been on a market for a little over a week, second is comming soon) and I have a crazy idea about developing applications for a multitouch table (which I am building). So I don’t have any experience using Core Graphic or OpenGL (my applications always used simple views created on IB). So the question is how can I start making fancy full screen applications that use multitouch techonolgy and actualy do something. Any nice “getting started” documentation?

I have a great idea for an application but I don’t know how to make it a reality. So part of that idea is to get a list of files from a computer running XBMC (media center software), display thumbnails of that media files and then drag the file you want to play to an icon of a TV and then that video strarts playing on that computer.

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Posted: 08 October 2009 04:32 PM   [ Ignore ]   [ # 1 ]
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Your idea is something similar to this?

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NOTE: apologies if I murdered Shakespeare’s language, it was not my intention.. it is just that I’m not a native speaker! smile

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Posted: 09 October 2009 06:58 AM   [ Ignore ]   [ # 2 ]
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Yes it is! I would remove some things and concentrate on others but yes the idea is similar.

I don’t know which of the graphics technologies to use (Quartz 2D, Core animation, OpenGL...) and don’t know which multitouch framework to use. Touche looks good but there is no documentation on how to use it - and that makes some things harder.

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Posted: 09 November 2009 12:58 PM   [ Ignore ]   [ # 3 ]
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wooow guys!!

It´s fantastic!!
I´m thinking about designing something like this, but in a 3D environment. I suposse it could be similar, both need a common environment to control all applications. I suppose C ++ is the best option, isn´t it?

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My MT Table is finished! Now I´m making a good guide to build a good MT device

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Posted: 11 November 2009 04:16 AM   [ Ignore ]   [ # 4 ]
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Hey Guys,

you should have a look at our blog over at http://www.xtuio.com ... There are a few cocoa based MultiTouch OpenSource applications, also some older MT quartz composer compositions. Regarding MultiTouch and 3d on OSX: uniTUIO will going public sometimes this month…

http://nuigroup.com/forums/viewthread/7637/

also

http://nuigroup.com/forums/viewthread/7066/

Cheers,

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Sandor Rozsa
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http://www.xtuio.com - home of uniTUIO: bringing MultiTouch in the 3’rd dimension
http://www.cd-cologne.de - my company homepage

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Posted: 17 January 2010 04:04 PM   [ Ignore ]   [ # 5 ]
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Hey Sandor,

I’m wondering, where do I put the uniTUIO_CE folder for use with Unity?

I just finished my first table (Rear DI) and programmed my interface with reacTivision, OSCulator and Isadora. But I’m already bumping into the limitations of Isadora. I think your solution with Unity would kick my interface programming into a higher gear! And I’m eager to start playing around…

Thanks!

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Posted: 18 January 2010 04:25 AM   [ Ignore ]   [ # 6 ]
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Hey Gerrald,

there is no need for a specific location for the uniTUIO folder. But i would recomend to keep your projects on one place. By default Unity will offer you a location when you create a new project (at least on OSX)… So after you have downloaded and installed Unity, you can simply open the uniTUIO project by double klicking on one of the scenes in the Asset folder. This will open the whole project in Unity.

Cheers & Have fun!

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Sandor Rozsa
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http://www.xtuio.com - home of uniTUIO: bringing MultiTouch in the 3’rd dimension
http://www.cd-cologne.de - my company homepage

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