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Community Core Vision - Multi-Camera Updates
Posted: 05 October 2009 07:31 AM   [ Ignore ]
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Community Core Vision v1.3a <br>
With over 65,000 downloads, Community Core Vision (CCV) is a proven computer vision solution with the best community support group arround. Throughly tested in both research and commercial environments, CCV is a great starting point for anyone to begin learning and implementing computer vision based sensing techniques.

Expect more to come as the community continues to contribute to this pioneering opensource project; such as the recently developed Hand tracking module added during Google Summer of Code 2009.

Check out the latest release which can be downloaded here with the following features:
<ul>
<li>Cleaned codebase and Visual Studio project</li>
<li>Fixed hanging on exit issues (known openframeworks bug)</li>
<li>New source code redistribution package</li>
<li>Migrated towards TUIO 1.1 protocol</li>
<li>PS3Eye Multicamera integration on Windows (XP/Vista/7)</li>
<ul><li>High resolution/framerate tracking (1280x480@60FPS)</li>
<li>Fluid video resizing and screen matching</li>
<li>Advanced camera settings</li>
</ul></li>

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Posted: 03 October 2009 07:31 PM   [ Ignore ]   [ # 1 ]
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PS3Eye Multi-Camera Driver

With nearly 750,000 downloads and counting the PS3Eye camera driver has been a big hit within our community! Recently a new version was released to allow for using multiple cameras at once.

<ul>
<li>Multiple PS3Eye camera support (Dual support in CCV)</li>
<li>Robust Multicamera API for Develpers</li>
<li>Customizable video stitching and blending</li>
<li>Optimized greyscale mode with upcoming color version for broader use</li>
<li>Advanced fully configurable camera settings, sensor control, linear transforms and lens distortion correction</li>
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Posted: 03 October 2009 07:31 PM   [ Ignore ]   [ # 2 ]
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Community Camera Preview

Also currently in development is a community camera solution with the aims of providing group members with affordable camera kits which everyone can contribute to the development roadmaps… Here are some of the current features/goals:
<ul>
<li>Affordable & accessible</li>
<li>Built in infrared bandpass filter</li>
<li>Compact design & dimensions (3x2x0.75")</li>
<li>Customized for HCI & Computer Vision usage</li>
<li>High performance and capturing resolution</li>
<li>Standard mounting brackets (works with standard tripods)</li>
<li>Open specifications and roadmap (community driven development)</li>
<li>Accepts variety of standard m12 lenses</li>
<li>Optional video sync for motion capture</li>
</ul>
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Posted: 04 October 2009 03:35 AM   [ Ignore ]   [ # 3 ]
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Excellent news! Wooooohoo, can’t wait to try it out!!!!! Thanks a lot.

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Posted: 04 October 2009 03:50 AM   [ Ignore ]   [ # 4 ]
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I downloaded and used it for a while.... AMAZING JOB GUYS! It works much better and smoother! the setting for PS3 work excellent! One quesion, I tried using TUIOmouse and does not work… also the demo app “fire” didnt work either… i guess there may be some problem with the UDP packets or something, i used my old flosc gateway from the 1.2 version and nothing happens on the apps..., but, when you choose the SEND FLASH option of CCV without the gateway.. it works fine.

still TUIOmouse doesnt work :(.

Cheers!

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Posted: 04 October 2009 05:28 AM   [ Ignore ]   [ # 5 ]
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Hey branca thanks alot, I’ll check out the UDP packets we did make some small changes to communication structure for TUIO 1.1 (mainly added source tag) however it should’nt effect any clients or bridges… i’ll check the binaries again and re-upload if needed.

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Posted: 04 October 2009 07:58 AM   [ Ignore ]   [ # 6 ]
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i only can say thank all of you very appreciated
now we are not anxious about tables height
should cameras be same model? i have a ps3 and a a4tech camera how can i use them with together ?

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Posted: 04 October 2009 08:28 AM   [ Ignore ]   [ # 7 ]
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Hello Christian,
your implementation of the TUIO 1.1 source is not correct.
You are setting the OSC address to “/tuio/2Dcur source”, which is wrong of course.
Instead you should add another message “/tuio/2Dcur source ccv@address” to the TUIO bundle.
best,
Martin.K

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Posted: 04 October 2009 08:42 AM   [ Ignore ]   [ # 8 ]
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Hello again,
to make it easier, I just fixed the TUIO.cpp file for your convenience,
and implemented the full TUIO 1.1 bundle structure including the source message.
The correct order of the TUIO messages within a bundle is actually:

/tuio/2Dcur source
/tuio/2Dcur alive
/tuio/2Dcur set
....
/tuio/2Dcur fseq

hope that helps,
Martin.K

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source.zip  (File Size: 2KB - Downloads: 965)
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Posted: 04 October 2009 12:30 PM   [ Ignore ]   [ # 9 ]
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I’m quite interested about the camera kits.  It would also be good if they had an option to be screwed in place.

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Posted: 04 October 2009 02:19 PM   [ Ignore ]   [ # 10 ]
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thanks for the excellent job!

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Posted: 04 October 2009 02:19 PM   [ Ignore ]   [ # 11 ]
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Huge congrats ,guys ,

such a great move ahead & a great gift to the community .
It a wonderful tool for stunning applications .
I can’t wait to learn from the wonderful projects that will be develop worldwide thxs to this last CCV Multi Cam release .

NUICore rocks wink

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Posted: 04 October 2009 03:12 PM   [ Ignore ]   [ # 12 ]
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Hi, thanks a lot for this update. That’s great wink
Does it works with any camera or with PS3Eye only?

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http://www.so-touch.com

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Posted: 04 October 2009 09:56 PM   [ Ignore ]   [ # 13 ]
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In order to get the MultiCam PS3 to work do you still need to download the latest MultiCam driver which alexp made? or is this now integrated in the new CCV?

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Posted: 04 October 2009 11:22 PM   [ Ignore ]   [ # 14 ]
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Big Thanks
It’s work fine.
I’ll buy more eye toy to test soon!

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Posted: 05 October 2009 09:52 AM   [ Ignore ]   [ # 15 ]
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Martin, Christian could any of you guys upload a binary version with the patch ? I know the code is there, but I dont have the tools to do it myself. Martin great job fixing it! Its is fully working for you now?

Thanks!

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