As a late little staring gift for the nice guys over at http://www.techspaked.com (hey some explosion settings a really sparky! LOL), we are releasing this small & fun demo made with uniTUIO. You can download it over at http://www.xtuio.com.
Touch it and blast it! Cool! We all love explosions - don’t we? Detonator_MT is a MultiTouch port of Ben Throops amazing Detonator framework for Unity. It “SHOULD” run on OSX and Windows - but i have not tested it on Windows yet. So sorry if you are having some problems with…
Detonator for Unity makes incorporating good explosions easier for all types of developers. At its most basic level, Detonator is a component that can be attached to any GameObject. At runtime it then creates an explosion with configurable color, size, duration, detail, and sub-elements like sparks, smoke, and shockwaves.
For those that want to dig in a bit, Detonator is an explosion framework. Customize each sub-component or create new ones if you want to write a bit of code. Tweak detail levels with a single parameter and save your favorites to prefabs… or dynamically link color to damage type and size to damage amount!
The Detonator Parametric Explosion Framework has been developed by Ben Throop for the Unity Summer of Code 2009.
The current version is 1.02.
Detonator is compatible with both Unity and Unity Pro. It is not supported on Unity iPhone.